I migrated this weekend to the UTM 9 in my home network.
Although the learning curve was steep in the beginning i managed to get almost everything working beside 1 problem that is starting to drive me crazy.
I got a Ark Survival server behind my firewall that was working before. I had forward rules in my iptables firewall that was directly connected to the internet (and served as router/gateway/firewall) and everyone could connect to it and the server itself was able to update through steam services. (steamcmd from the server to steam cloud)
I almost tried about everything by now but 2 things keep being a pain in the below part.
- The server itself cannot update
- Nobody from outside can connect to the server
I will explain here what i did and how i troubleshooted the problem.
First of all what is working:
- I can connect to the server from my lan
- I can update on my pc (so not the server but my client) from steam cloud.
I created a nat DNAT rule (and also tried SNAT) for port 7777, 7778 and 270000:27050 to be forwarded to the server ip on the inside with all tcp/udp with automatic firewall rule added.
i have a masq rule that everything from inside can access the outside (the ark server is on the inside)
I have tried with and without webfilter/IPS and other services but nothing seems to change.
I did test from the outside (remote ip) to the udp port and they seem to be open. I also tried to see if the ports were open from the inside to the server mentioned in the logs but they said they were open too.
I created a pcap of the server trying to connect but didnt get any wiser from it.
In the logs there is no mention of the server anywhere (on the UTM) being dropped or doing something it is not liked. It does not appear in any of the statistics that it is doing something with the datasteam.
This is the log from the server side of port 7777 (game port) (it repeats the connection disconnected on a timeout base)
[2017-04-11 10:59:33] [0,0] StartAutoReconnect() will start in 0 seconds^M
[2017-04-11 10:59:33] [1,4466] Connect() starting connection (eNetQOSLevelLow, 162.254.197.40:27017, UDP)
[2017-04-11 10:59:34] [1,4466] ConnectionCompleted() (162.254.196.40:27018, UDP)^M
[2017-04-11 10:59:34] [1,4466] RecvMsgClientLogOnResponse() : [A:1:2323342340:8396] 'OK'^M
[2017-04-11 10:59:59] [0,0] ConnectionDisconnected('I/O Operation Failed') : 'OK' (162.254.196.40:27018, UDP)^M
[2017-04-11 10:59:59] [0,0] (null)^M
[2017-04-11 10:59:59] [0,0] StartAutoReconnect() will start in 0 seconds^M
[2017-04-11 10:59:59] [1,4468] Connect() starting connection (eNetQOSLevelLow, 162.254.197.40:27017, UDP)
[2017-04-11 10:59:59] [1,4468] ConnectionCompleted() (162.254.196.41:27019, UDP)^M
[2017-04-11 11:00:00] [1,4468] RecvMsgClientLogOnResponse() : [A:1:2323342340:8396] 'OK'^M
This is from the ark server update:
[2017-04-10 22:12:38] Log session started
[2017-04-10 22:12:38] [0,0] SetSteamID( [U:1:0] )
[2017-04-10 22:12:38] [0,0] SetSteamID( [U:1:0] )
[2017-04-10 22:12:38] [0,0] SetSteamID( [a:1:0] )
[2017-04-10 22:12:38] [1,2] Connect() starting connection (eNetQOSLevelHigh, 162.254.197.42:27021, UDP)
[2017-04-10 22:12:38] [1,2] ConnectionCompleted() (162.254.197.42:27020, UDP)
[2017-04-10 22:12:39] [1,2] RecvMsgClientLogOnResponse() : [a:1:1165940759] 'OK'
[2017-04-10 22:13:00] [0,0] ConnectionDisconnected('I/O Operation Failed') : 'OK' (162.254.197.42:27020, UDP)
[2017-04-10 22:13:00] [0,0] StartAutoReconnect() will start in 0 seconds
[2017-04-10 22:13:00] [1,6] Connect() starting connection (eNetQOSLevelLow, 162.254.197.42:27021, UDP)
[2017-04-10 22:13:01] [1,6] ConnectionCompleted() (162.254.196.43:27017, UDP)
[2017-04-10 22:13:02] [1,6] RecvMsgClientLogOnResponse() : [a:1:1166425197] 'OK'
My deduction is that it is trying to connect with UDP to the steam cloud (162.x.x.x range) but somehow cannot get a good connection. I manual tried these port with nmap and they seem to be open. So my guess is that the stream it is trying to set up is blocked on the UTM for some reason.
Any help is really appropriated. I got some experience with paulo alto and other state-full firewalls but htis one is getting a bit over my head as I don't have any logging to work with.
Koetje
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